Portfolio

GAMES

Two production credits and the coursework that got me there. Listed by what I actually did on each, because that's the part worth knowing.

Released

Producer

FEARFOBIA

2026 · GODOT · HTML5 · TEAM OF 13 AT PEAK

A roguelike psychological horror game where each room is a different phobia and your mental state decides how bad it gets. I joined a four-person team as its first producer, wrote the design document, and ran the weekly board through a headcount that tripled and then came apart. The build shipped.

Production record Play on itch.io

Earlier

Producer & Director

A TWISTED TALE

A 2D narrative game about a university student whose stress collapses into something he has to climb back out of, told as a journey through the four lobes of his own brain. Built with a team of five, with a trailer and a playable web build.

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Solo builds

Games I built on my own, across Unity, GameMaker, and Unreal — C#, GML, and C++. Some came out of coursework and I won't pretend otherwise. They're here because they're why I can read a repo, scope a task realistically, and talk to engineers without a translator.