Portfolio
GAMES
Two production credits and the coursework that got me there. Listed by what I actually did on each, because that's the part worth knowing.
Released
Producer
FEARFOBIA
A roguelike psychological horror game where each room is a different phobia and your mental state decides how bad it gets. I joined a four-person team as its first producer, wrote the design document, and ran the weekly board through a headcount that tripled and then came apart. The build shipped.
Earlier
Producer & Director
A TWISTED TALE
A 2D narrative game about a university student whose stress collapses into something he has to climb back out of, told as a journey through the four lobes of his own brain. Built with a team of five, with a trailer and a playable web build.
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Solo builds
Games I built on my own, across Unity, GameMaker, and Unreal — C#, GML, and C++. Some came out of coursework and I won't pretend otherwise. They're here because they're why I can read a repo, scope a task realistically, and talk to engineers without a translator.