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Producer & Director

A TWISTED
TALE

2019 · UNITY · C# · TEAM OF 5 · SENIOR CAPSTONE

Play in browser Watch the trailer

The game

A university student's stress and anxiety build until they collapse into something he has to climb back out of. The game sends him through the four lobes of his own brain to take them back one at a time.

It's a 2D narrative game with over-world exploration, built in Unity by a team of five as our senior capstone. The subject matter is the point: we wanted the mechanics to carry the experience of losing your footing rather than have a character describe it in dialogue.

What I did

Production & direction

Set the milestones, ran the backlog, and kept five people moving toward a fixed capstone deadline.

Scripting

Wrote the game's C# systems — roughly 26 scripts covering movement, interaction, state, and progression.

Level design

Built the environments and paced each stage so difficulty rose with the story rather than against it.

Narrative & UI

Wrote the story structure and built the interface around it, keeping the HUD quiet enough to stay out of the way.

On a five-person student team you produce and you build. Both were the job.

Screens

A Twisted Tale gameplay screenshot
A Twisted Tale gameplay screenshot
A Twisted Tale gameplay screenshot
A Twisted Tale gameplay screenshot

Details

Role
Producer & Director
Team
5
Engine
Unity, C#
Platform
Web browser
Year
2019
Context
Senior capstone
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