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BOOSTER BOY

UNITY · C# · WEB · SENIOR PROJECT

Read the design document

The game

Fly a rocket from launchpad to endpad. The route between them is the problem — obstacles stack up, the margin for error narrows, and the run is a test of how precisely you can handle thrust under pressure.

What I did

  • Wrote the game design document covering mechanics, narrative, and design decisions before building
  • Storyboarded the game end to end, mapping how the experience progresses stage to stage
  • Designed every level, pacing difficulty so the challenge builds without spiking
  • Built the rocket and movement systems in C#, which set the feel of the whole game

Writing the design document first is the habit I carried into Fearfobia years later. Deciding what the game is before building it is the cheapest problem-solving available.

Screens

Booster Boy gameplay screenshot
Booster Boy gameplay screenshot

Details

Role
Solo
Engine
Unity, C#
Platform
Web browser
Context
Senior project
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