A 2D action RPG. You play Casper, a fox working his way through the wilderness he grew up in, fending off bats, porcupines, and hornets with a sword as the world opens up around him.
Built solo in GameMaker Studio 2. It's the most systems-heavy thing on this list — enemy AI, inventory, and resource balancing all had to work together rather than in isolation.
What I built
Enemy AI that tracks the player within a proximity radius and disengages once they move out of range
Inventory system letting the player select and use items mid-run
Life and stamina bars tuned so the player stays capable without becoming unkillable
Player and enemy spawning, setting the baseline for how encounters begin
Level design — an open area built to reward exploration while doubling as the enemy spawn ground
UI and home screen, programmed and laid out end to end
Animation effects triggered on enemy defeat and environment interaction